OK. So, you ever play a game that’s too dumbed-down to find it engaging yet too complex to enjoy it without being engaged? Enter the video game doldrums known as Deus Ex: Human Revolution — a.k.a. what happens when BioShock gets popular. It’s apparently beloved, but I don’t get it.
So get this: you have a complex, throwback cyberpunk-thriller … but with baby gameplay mechanics … as to not scare away the people that wouldn’t enjoy it anyway? What? They wont even let you run for more than five seconds — just … like … CoD …
I want to get into the story — I adore cyberpunk — but I just can’t get passed the fact that every aspect of the gameplay holds my hand while it buckles me into a stroller and rolls me across a playground made of foam and cotton balls.
I’m putting it down for now but will come back to it when I’m in the mood to have my intelligence insulted. But it was 20 bucks so whatever.
Dark Souls II
There we go! What we have here is what every video game should aim to be: a video game. Every element — the gameplay, the story, the characters — is communicated through interactivity and exploration. Perfect.
And for those of you that don’t want to play a game that’s “hard for the sake of being hard,” please understand that Dark Souls' reputation of “brutal difficulty” precedes it; it's really just a marketing gimmick. While certain elements can be obtuse for the sake mystery, ultimately it's not that hard, as the only mark against Dark Souls II is that trusts you to learn. That’s all. Hell, some may find Dark Souls II to be a bit on the easy side if they take the time to soak in the massive amount of content the game has to offer.
Seriously, play Dark Souls II. I was a skeptic, but now I’m a convert.
Is that — wait… is that a color in a modern first-person shooter?! And it’s pink, too! How far we’ve come…
Next you’re going to tell me a modern-FPS exists where long-term player motivation is driven by engaging gameplay mechanics and not the use of behavior manipulation through token reinforcement via “leveling” mechanics.
Metal Gear Solid 3: Snake Eater "European Extreme, No Kills, No Tranquilizer" by Super Bunnyhop
This is not so much a planned out “pro-run” as it is a casual exploration of what makes Metal Gear Solid 3 one of the greatest games ever made.
I truly believe Grand Theft Auto should not be called a “sandbox” when games like MGS3 exist. While your typical “sandbox” game offers a massive world to run around in, usually all you can do is punch, shoot, or run-over enemies to complete your objective. MGS3, on the other hand, offers a plethora of ways to tackle each objective. Some are more difficult than others, of course, but all are fun and rewarding.
Click here an entire playlist of tactical espionage action.
With the exception ofLost Odyssey, no RPG — Japanese or otherwise — has ever grabbed me the wayFFXhas.
The World of FFX — callled “Spira” — feels alive and lived-in. It has races, politics, social structures, and history.
The Story is masterfully crafted and perfectly paced with mysteries that unravel naturally. At no point did I want to beat the game, I wanted the characters to succeed.
The Characters of FFX aren’t just avatars for game-play. Gone are the stoic, teenage power-fantasies of modern-Final Fantasy's. Every character has motivation; every character has history; every character has emotion; every character has flaws; every character feels alive.
The Art Direction is gorgeous, with a color palette of vivid primary colors contrasting with soft pastels. The Asian architecture of Spira is detailed and beautiful. visually conveying the state of world both in it’s past and present.
The Soundtrack is, in my opinion, some of best in Final Fantasy's history. Each song sets the mood perfectly, as tracks run the gamut from exciting and epic themes to strange and almost alien. This soundtrack is not afraid to be quiet and ambient.
The Gameplay is the best Final Fantasy has ever been. Combat is streamlined while still giving you a wealth of strategic options. The “Sphere Grid” makes leveling-up engaging and tangible, giving you more control over how each character progresses. At no point did I feel like I was grinding.
But deep below the surface, the themes present in FFX are important, acting as a parable on multiple levels. From the importance of love and family to the dangers of blind faith,this game has something to say. And that’s why I believe Final Fantasy X to be a work of art on every level.
An in-depth look at the hauntingly beautiful PlayStation 2 classic.
Note from the author: “If you haven’t played Ico then I highly recommend not watching this video. This video was written without an intended goal which is why it doesn’t have a title beyond the name of the game its based on. Please keep in mind it was not written to be a review, if anything it turned out more like a retrospective of sorts.”
After the disappointingly derivative Resident Evil 5 and the stale, utterly exhausting Resident Evil 6, the love I felt for one of my favorite series was at an all-time low. But surprisingly — through a port of a Nintendo 3DS game of all things — my faith in the series has been revived.
Although far from perfect, Resident Evil: Revelations manages to recapture the spirit of the originals while tweaking the core mechanics in meaningful ways. It still has some of that Jack Bauer/Michael Bay/action-gamey baggage from RE5 and RE6, but it’s much easier to look past this time around.
Lesson:Resident Evil isn’t dead. And, Capcom? If it ain’t broke, don’t use your survival horror franchise to attempt to hit every demographic under the sun.