Is that — wait… is that a color in a modern first-person shooter?! And it’s pink, too! How far we’ve come…
Next you’re going to tell me a modern-FPS exists where long-term player motivation is driven by engaging gameplay mechanics and not the use of behavior manipulation through token reinforcement via “leveling” mechanics.
Metal Gear Solid 3: Snake Eater "European Extreme, No Kills, No Tranquilizer" by Super Bunnyhop
This is not so much a planned out “pro-run” as it is a casual exploration of what makes Metal Gear Solid 3 one of the greatest games ever made.
I truly believe Grand Theft Auto should not be called a “sandbox” when games like MGS3 exist. While your typical “sandbox” game offers a massive world to run around in, usually all you can do is punch, shoot, or run-over enemies to complete your objective. MGS3, on the other hand, offers a plethora of ways to tackle each objective. Some are more difficult than others, of course, but all are fun and rewarding.
Click here an entire playlist of tactical espionage action.
With the exception ofLost Odyssey, no RPG — Japanese or otherwise — has ever grabbed me the wayFFXhas.
The World of FFX — callled “Spira” — feels alive and lived-in. It has races, politics, social structures, and history.
The Story is masterfully crafted and perfectly paced with mysteries that unravel naturally. At no point did I want to beat the game, I wanted the characters to succeed.
The Characters of FFX aren’t just avatars for game-play. Gone are the stoic, teenage power-fantasies of modern-Final Fantasy's. Every character has motivation; every character has history; every character has emotion; every character has flaws; every character feels alive.
The Art Direction is gorgeous, with a color palette of vivid primary colors contrasting with soft pastels. The Asian architecture of Spira is detailed and beautiful. visually conveying the state of world both in it’s past and present.
The Soundtrack is, in my opinion, some of best in Final Fantasy's history. Each song sets the mood perfectly, as tracks run the gamut from exciting and epic themes to strange and almost alien. This soundtrack is not afraid to be quiet and ambient.
The Gameplay is the best Final Fantasy has ever been. Combat is streamlined while still giving you a wealth of strategic options. The “Sphere Grid” makes leveling-up engaging and tangible, giving you more control over how each character progresses. At no point did I feel like I was grinding.
But deep below the surface, the themes present in FFX are important, acting as a parable on multiple levels. From the importance of love and family to the dangers of blind faith,this game has something to say. And that’s why I believe Final Fantasy X to be a work of art on every level.
An in-depth look at the hauntingly beautiful PlayStation 2 classic.
Note from the author: “If you haven’t played Ico then I highly recommend not watching this video. This video was written without an intended goal which is why it doesn’t have a title beyond the name of the game its based on. Please keep in mind it was not written to be a review, if anything it turned out more like a retrospective of sorts.”
After the disappointingly derivative Resident Evil 5 and the stale, utterly exhausting Resident Evil 6, the love I felt for one of my favorite series was at an all-time low. But surprisingly — through a port of a Nintendo 3DS game of all things — my faith in the series has been revived.
Although far from perfect, Resident Evil: Revelations manages to recapture the spirit of the originals while tweaking the core mechanics in meaningful ways. It still has some of that Jack Bauer/Michael Bay/action-gamey baggage from RE5 and RE6, but it’s much easier to look past this time around.
Lesson:Resident Evil isn’t dead. And, Capcom? If it ain’t broke, don’t use your survival horror franchise to attempt to hit every demographic under the sun.
Like thousands before me, I’ve started Risergy Games (a creative name, I know) to write about and share my love of video games. I already know what you’re thinking and no, this isn’t some hackneyed attempt to throw my hat into the ring of video game journalism. I promise. Simply put, this is a hackneyed attempt to do something other than hit “reblog” and judge other people’s personal politics.
Risergy Games is an experiment/creative outlet to delve into making and sharing more focused content, giving myself a better blogging focus in general, and sparing the followers of my personal Tumblr (and Facebook friends) from my video-game-related ramblings which I am 100% sure they’re completely sick of.
And while I may cross-post between my this and my personal Tumblr, Risergy, from time to time, despite the name, this isn’t intended to be a masturbatory exercise and hope to post things that are at least of some entertainment value/interest. That’s the plan, anyway.